RTOS, Embedded Linux, Real-Time Operating System and DO-178B: LynuxWorks

DiSTI Advances Human Interface Design with GL Studio 3.2 for DO-178B Applications on LynxOS-178

GL Studio expands on unprecedented support for life-cycle Human Machine Interface (HMI) development. Building on a long history of low-cost, high-quality HMI technology, GL Studio 3.2 brings new improvements to runtime performance and production workflow as will as new DO-178B run-time libraries and support for Solaris™.

ORLANDO, FL., February 6, 2006—LynuxWorks partner DiSTI®, a leading provider of Human Interface Design (HMI) and prototyping software, today announced the release of GL Studio® 3.2, the latest in a line of technology innovations that have brought unprecedented realism to the HMI market at a fraction of the development time and cost previously required.

DiSTI engineers have been working tirelessly to bring customers a fantastic combination of new tools, reduced compile times, better application performance, new embedded platform support, more licensing options and improved workflow. Many of the new GL Studio 3.2 features were created from direct customer requests originating in many of the world's best, most innovative, simulation development firms. DiSTI prides itself on being a customer-service-driven developer that works hard to listen to customer needs and address them quickly with high-quality, cutting-edge tools.

GL Studio 3.2 running on DO-178B

In addition to these new tools, GL Studio 3.2 also provides a number of enhancements in both productivity and runtime performance. These enhancements are designed to reduce content production time as well as further strengthen the market-leading runtime performance of GL Studio applications.

Improved workflow

Some of the most powerful new technology in GL Studio 3.2 revolves around improving the development workflow and user productivity with new editor and runtime features. This has always been a key strength of GL Studio and with GL Studio 3.2, a range of new features makes content production faster than ever.

New GL Studio Tools

GL Studio 3.2 is accompanied by a number of new tools and supported environments including a DO-178B Code Generator which is now integrated into the GL Studio Editor. This, in conjunction with the latest releases of the DO-178B runtime libraries for LynxOS® provides even greater deployment options and reusability for safety-critical applications.

At the top of the list are features supporting texture scaling, optimizing, and packaging without modifying source images, allowing users to easily deploy GL Studio designs at multiple resolutions. Object editing has become more efficient thanks to new editor tools such as the new Scale Transform Tool. Event processing has been enhanced with the addition of a new PostHandle callback which improves support for customized global event handing. A new auto-link feature automatically includes the correct GL Studio libraries based on your compiler settings, simplifying project configuration.

Reduced compile times

GL Studio 3.2 includes several enhancements to improve compiler performance including smart header generation which significantly improves compile times on large projects. GL Studio 3.2 also utilizes new optimization flags which tell the compiler which sections of code to focus on, improving optimized build compile times.

Better application performance

GL Studio 3.2 contains several enhancements designed to improve the runtime performance of your project. New runtime library optimizations allow your application to run faster with reduced system memory usage while new hardware texture compression options reduce video card memory usage. Many of these features leverage new technology developed as part of the next generation DO-178B runtime libraries.

More licensing options

GL Studio 3.2 provides new licensing options that improve customer development and deployment flexibility. Dongle licensing support will allow customers to float GL Studio licenses in environments where the traditional license server is impractical. GL Studio 3.2 also provides a new unlimited runtime license functionality which eliminates the need to manage multiple runtime libraries and project settings.

 


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